AZER
{{Monster Table
| creature=
| style=
| size=Medium | type= Outsider (Extraplanar, Fire)
| hd= 2d8+2 | hp=11
| init= +1
| speed= 20 ft. in scale mail (4 squares); base speed 30 ft.
| ac= 23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield | touch= 11 | flat=22
| bab= +2 | grapple=+3
| at= Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)
| full_at= Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)
| space= 5 ft. | reach=5 ft.
| sa= Heat
| sq= Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold
| fort= +4 | ref= +4 | will= +4
| str=13| dex=13| con=13| int=12| wis=12 | cha=9
| skills= Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump –6, Listen +6, Search +6, Spot +6
| feats= Power Attack
| env= Elemental Plane of Fire
| org= Solitary, pair, team (3–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or clan (30–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
| cr= 2
| treas= Standard coins; double goods (nonflammables only); standard items (nonflammables only)
| align= Always lawful neutral
| adv= By character class
| la= +4
}}
Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.
COMBAT
Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.AZERS AS CHARACTERS
Azer characters possess the following racial traits.
- +2 Strength, +2 Dexterity, +2 Consitution, +2 Intelligence, +2 Wisdom, –2 Charisma.
- Medium size.
- An azer’s base land speed is 30 feet.
- Darkvision: Azers can see in the dark up to 60 feet.
- Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
- Racial Skills: An azer’s outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
- Racial Feats: An azer’s outsider levels give it one feat.
- +6 natural armor bonus.
- Special Attacks (see above): Heat.
- Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.
- Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
- Favored Class: Fighter.
- Level adjustment +4.
- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR2 Category:Elemental Plane Of Fire Category:Extraplanar Subtype Category:Fire Subtype Category:LA4 Category:Lawful Alignment Category:Neutral (Good-Evil) Alignment Category:Medium Size Category:Outsider Type Category:Race{{OGL Bottom|the System 3.5 Reference Document|SRD}}